Games

2012

Expand nominated for Best Audio at Freeplay

Expand, an experimental game which I have been providing music for, has been nominated for “Best Audio” at the Freeplay Independant Games Festival 2012, taking place in Melbourne this […]
2013

Crabitron now available in the App Store

Crabitron, a game I provided the score and additional sound design for is now available on the App Store! Control a giant space crab. Destroy the […]
2014

Hatland Adventures

Provided music and sound design for Fractal Alligator’s fast-paced platformer: “Hatland Adventures”.
2014

Expand and FMOD: Interactive music elements

For circular labyrinth maze adventure game Expand, we use an engine called FMOD to implement the music into the game.
2014

Double Happy vs the Infinite Sadness

I have been providing music and sound design for 2xCube’s game Double Happy vs the Infinite Sadness. Above is the trailer which features my work.
2015

Pac Man 256

I recently did the sound for the latest Pac-Man game, Pac-Man 256. Developed by Hipster Whale and 3 Sprockets, this game takes from the original classic and […]
2015

Expand

This unique experience is well-paced, polished, and brimming with ideas, and backed by one of the best scores I’ve heard in years. – Cam Shea, IGN […]
2015

Hollow Knight at PAX 2015

I have been working closely with Team Cherry providing music and sound design for their latest game Hollow Knight. The game will be showcased at PAX AUS […]
2016

Outfolded

Developed by 3 Sprockets  http://www.3sprockets.com/#!/outfolded