Posts by Christopher Larkin
I had the pleasure of providing the sound design and music for this animation, produced by Monkeystack for the Australian Red Cross. Thanks to India Hooi for her help with foley and vocals, and of course Justin Wight for his crazy voice acting!
Close Your Eyes, a sci-fi suspense film recently selected for the Boston Science Fiction Film Festival, is a piece about Delaney, an ex-codebreaker roped into a unique mission to crack a valuable frequency embedded in an unknown alien signal. It was a pleasure working with Director Tom Phillips on the score for this film, which has been nominated for “Best Composition” at the South Australian Screen Awards.
I am pleased to announce my score for Aurora has been nominated for “Best Music for a Short Film” at this year’s Screen Awards presented by APRA (Australian Performing Rights Association) in conjunction with the Australian Guild of Screen Composers (AGSC). Click here to view the official nominee page.
Not that long ago I was asked to do make a quick music track for a short doco that Urtext Films were putting together. I was told the video was put together rather quickly, and they wanted a simple underscore, possibly in the form of a solo instrument or two to accompany the visuals and dialogue. Viewing and underscoring this video brought about a few thoughts regarding the creative process, new technology, and ideas on the ‘human element’ that I would like to share in this blog entry.
This year, I took part in a young composer’s residency with the Adelaide Symphony Orchestra, and the Oz Asia Festival.
Provided the music for Community CPS Webisode and TVC:
Advertising agency: Nation
Produced by Heather McBride
Directed by Nick Matthews
Vocals: Lachlan Wilson
Vocals: Sharon Turley
Violin/ viola: Elsbeth Falster
Expand, an experimental game which I have been providing music for, has been nominated for “Best Audio” at the Freeplay Independant Games Festival 2012, taking place in Melbourne this month. This project has involved an ongoing collaboration with the game’s designer/ programmer Christopher Johnson.